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In the Realms of the Unreal
Friday, April 9, 2010
3 Objects With Lighting
Depth of Field
Raytraced shadows
Bump and Displacement Mapping
Object With Picture Background
UV Mapping
Robot Body With Texture Mapping
Nurbs Object with Image Texturing
Object with Image Texture
Sphere with Transparent Texture
Car With Colored Texture
Final Robot
Image planes
Thursday, April 8, 2010
NURB Object Converted to Polygon
Latticed Object
Deformed Object
Sculpted Surface
Stitched NURBS surfaces
Thursday, April 1, 2010
Fillet Blend
Trimmed Windows
Projected Curve on a Surface
Curve on a Surface
Closed NURBS
Bowl using Extracted Curves
NURBS Planar
NURBS Extrude
Tuesday, March 30, 2010
Loft
Glass using Nurbs Revolve
Initials with an Offset Curve
Closed Curve
Name Beveled
Thursday, March 25, 2010
Merged Arm
Combined Objects
Boolean’d object
Bridge tool
Bevel
Poke and Wedge Faces
Cut Faces
Smoothed Edge Loops
Smoothed Edge Loops
Keeping Faces Together
Tuesday, March 23, 2010
Extruded Cube and Sphere
Subdivision Proxy
Thursday, March 11, 2010
Maya 3.1
Tuesday, February 16, 2010
Chapter 11 Multi-Pass Rendering
Sunday, February 14, 2010
Caustics
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▼
2010
(67)
▼
April
(27)
3 Objects With Lighting
Depth of Field
Raytraced shadows
No title
Bump and Displacement Mapping
Object With Picture Background
UV Mapping
Robot Body With Texture Mapping
Nurbs Object with Image Texturing
Object with Image Texture
Sphere with Transparent Texture
Car With Colored Texture
Final Robot
Image planes
NURB Object Converted to Polygon
Latticed Object
Deformed Object
Sculpted Surface
Stitched NURBS surfaces
Fillet Blend
Trimmed Windows
Projected Curve on a Surface
Curve on a Surface
Closed NURBS
Bowl using Extracted Curves
NURBS Planar
NURBS Extrude
►
March
(18)
Loft
Glass using Nurbs Revolve
Initials with an Offset Curve
Closed Curve
Name Beveled
Merged Arm
Combined Objects
Boolean’d object
Bridge tool
Bevel
Poke and Wedge Faces
Cut Faces
Smoothed Edge Loops
Smoothed Edge Loops
Keeping Faces Together
Extruded Cube and Sphere
Subdivision Proxy
Maya 3.1
►
February
(11)
Chapter 11 Multi-Pass Rendering
Caustics
►
January
(11)
About Me
tgoad
Oklahoma City, OK
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