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In the Realms of the Unreal

Tuesday, March 30, 2010

Loft

Posted by tgoad at 12:10 PM No comments:

Glass using Nurbs Revolve

Posted by tgoad at 12:03 PM No comments:

Initials with an Offset Curve

Posted by tgoad at 11:40 AM No comments:

Closed Curve

Posted by tgoad at 11:23 AM No comments:

Name Beveled

Posted by tgoad at 11:08 AM No comments:

Thursday, March 25, 2010

Merged Arm

Posted by tgoad at 11:58 AM No comments:

Combined Objects

Posted by tgoad at 11:43 AM No comments:

Boolean’d object

Posted by tgoad at 11:38 AM No comments:

Bridge tool

Posted by tgoad at 11:28 AM No comments:

Bevel

Posted by tgoad at 11:22 AM No comments:

Poke and Wedge Faces

Posted by tgoad at 11:16 AM No comments:

Cut Faces

Posted by tgoad at 11:10 AM No comments:

Smoothed Edge Loops

Posted by tgoad at 10:57 AM No comments:

Smoothed Edge Loops

Posted by tgoad at 10:57 AM No comments:

Keeping Faces Together

Posted by tgoad at 10:40 AM No comments:

Tuesday, March 23, 2010

Extruded Cube and Sphere

Posted by tgoad at 11:46 AM No comments:

Subdivision Proxy

Posted by tgoad at 11:09 AM No comments:

Thursday, March 11, 2010

Maya 3.1

Posted by tgoad at 12:09 PM No comments:
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Blog Archive

  • ▼  2010 (67)
    • ►  April (27)
    • ▼  March (18)
      • Loft
      • Glass using Nurbs Revolve
      • Initials with an Offset Curve
      • Closed Curve
      • Name Beveled
      • Merged Arm
      • Combined Objects
      • Boolean’d object
      • Bridge tool
      • Bevel
      • Poke and Wedge Faces
      • Cut Faces
      • Smoothed Edge Loops
      • Smoothed Edge Loops
      • Keeping Faces Together
      • Extruded Cube and Sphere
      • Subdivision Proxy
      • Maya 3.1
    • ►  February (11)
    • ►  January (11)

About Me

tgoad
Oklahoma City, OK
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