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In the Realms of the Unreal
Tuesday, March 30, 2010
Loft
Glass using Nurbs Revolve
Initials with an Offset Curve
Closed Curve
Name Beveled
Thursday, March 25, 2010
Merged Arm
Combined Objects
Boolean’d object
Bridge tool
Bevel
Poke and Wedge Faces
Cut Faces
Smoothed Edge Loops
Smoothed Edge Loops
Keeping Faces Together
Tuesday, March 23, 2010
Extruded Cube and Sphere
Subdivision Proxy
Thursday, March 11, 2010
Maya 3.1
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2010
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Loft
Glass using Nurbs Revolve
Initials with an Offset Curve
Closed Curve
Name Beveled
Merged Arm
Combined Objects
Boolean’d object
Bridge tool
Bevel
Poke and Wedge Faces
Cut Faces
Smoothed Edge Loops
Smoothed Edge Loops
Keeping Faces Together
Extruded Cube and Sphere
Subdivision Proxy
Maya 3.1
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February
(11)
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January
(11)
About Me
tgoad
Oklahoma City, OK
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