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In the Realms of the Unreal

Friday, April 9, 2010

3 Objects With Lighting



Posted by tgoad at 4:19 PM No comments:

Depth of Field

Posted by tgoad at 3:55 PM No comments:

Raytraced shadows

Posted by tgoad at 3:35 PM No comments:
Posted by tgoad at 3:03 PM No comments:

Bump and Displacement Mapping

Posted by tgoad at 2:50 PM No comments:

Object With Picture Background

Posted by tgoad at 2:42 PM No comments:

UV Mapping

Posted by tgoad at 2:37 PM No comments:

Robot Body With Texture Mapping

Posted by tgoad at 1:41 PM No comments:

Nurbs Object with Image Texturing

Posted by tgoad at 1:34 PM No comments:

Object with Image Texture

Posted by tgoad at 1:02 PM No comments:

Sphere with Transparent Texture

Posted by tgoad at 12:55 PM No comments:

Car With Colored Texture

Posted by tgoad at 12:38 PM No comments:

Final Robot

Posted by tgoad at 10:24 AM No comments:

Image planes

Posted by tgoad at 10:11 AM No comments:

Thursday, April 8, 2010

NURB Object Converted to Polygon

Posted by tgoad at 12:09 PM No comments:

Latticed Object

Posted by tgoad at 11:56 AM No comments:

Deformed Object

Posted by tgoad at 11:49 AM No comments:

Sculpted Surface

Posted by tgoad at 11:38 AM No comments:

Stitched NURBS surfaces

Posted by tgoad at 11:18 AM No comments:

Thursday, April 1, 2010

Fillet Blend

Posted by tgoad at 11:58 AM No comments:

Trimmed Windows

Posted by tgoad at 11:49 AM No comments:

Projected Curve on a Surface

Posted by tgoad at 11:32 AM No comments:

Curve on a Surface

Posted by tgoad at 11:24 AM No comments:

Closed NURBS

Posted by tgoad at 11:17 AM No comments:

Bowl using Extracted Curves

Posted by tgoad at 11:08 AM No comments:

NURBS Planar

Posted by tgoad at 10:49 AM No comments:

NURBS Extrude

Posted by tgoad at 10:42 AM No comments:
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Blog Archive

  • ▼  2010 (67)
    • ▼  April (27)
      • 3 Objects With Lighting
      • Depth of Field
      • Raytraced shadows
      • No title
      • Bump and Displacement Mapping
      • Object With Picture Background
      • UV Mapping
      • Robot Body With Texture Mapping
      • Nurbs Object with Image Texturing
      • Object with Image Texture
      • Sphere with Transparent Texture
      • Car With Colored Texture
      • Final Robot
      • Image planes
      • NURB Object Converted to Polygon
      • Latticed Object
      • Deformed Object
      • Sculpted Surface
      • Stitched NURBS surfaces
      • Fillet Blend
      • Trimmed Windows
      • Projected Curve on a Surface
      • Curve on a Surface
      • Closed NURBS
      • Bowl using Extracted Curves
      • NURBS Planar
      • NURBS Extrude
    • ►  March (18)
    • ►  February (11)
    • ►  January (11)

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tgoad
Oklahoma City, OK
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