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In the Realms of the Unreal
Sunday, January 31, 2010
6 Camera Mapping
Chapter 5 Multiple Applied Materials
Chapter 6 Ambient Occlusion (takes forever to render)
Tuesday, January 26, 2010
Chapter 6 Creating and Applying Textures
Chapter 5 Array
Chapter 5 Symmetry
Chapter 5 Boolean
Tuesday, January 19, 2010
Section 4
Section 3
Justin Maller
One of my favorite 3-D artists is Justin Maller. He incorporates a lot of abstract 3-D renders from Cinema 4D into his Photoshop work. Very cool and inspiring stuff. See the rest of his portfolio at http://www.justinmaller.com
Section 2
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6 Camera Mapping
Chapter 5 Multiple Applied Materials
Chapter 6 Ambient Occlusion (takes forever to render)
Chapter 6 Creating and Applying Textures
Chapter 5 Array
Chapter 5 Symmetry
Chapter 5 Boolean
Section 4
Section 3
Justin Maller
Section 2
About Me
tgoad
Oklahoma City, OK
View my complete profile