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In the Realms of the Unreal
Tuesday, January 19, 2010
Section 2
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6 Camera Mapping
Chapter 5 Multiple Applied Materials
Chapter 6 Ambient Occlusion (takes forever to render)
Chapter 6 Creating and Applying Textures
Chapter 5 Array
Chapter 5 Symmetry
Chapter 5 Boolean
Section 4
Section 3
Justin Maller
Section 2
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tgoad
Oklahoma City, OK
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