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In the Realms of the Unreal

Tuesday, February 16, 2010

Chapter 11 Multi-Pass Rendering

Posted by tgoad at 10:45 AM No comments:

Sunday, February 14, 2010

Caustics


Posted by tgoad at 9:16 PM No comments:

Inverse Volumetrics

Posted by tgoad at 9:09 PM No comments:

Tuesday, February 9, 2010

Chapter 9 Animating a Camera in a Scene

Posted by tgoad at 11:44 AM No comments:

Chapter 10 Creating a Sky

Posted by tgoad at 10:47 AM No comments:

Thursday, February 4, 2010

9 Light Types


Square Spot


Spot


Omni
Posted by tgoad at 11:05 AM No comments:

Tuesday, February 2, 2010

Chapter 8 Creating a Furry Creature

Posted by tgoad at 11:55 AM No comments:

Chapter 8 Creating a Brush With Hair

Posted by tgoad at 11:32 AM No comments:

Monday, February 1, 2010

Chapter 7 UV Mapping

Posted by tgoad at 5:26 PM No comments:

Chapter 7 Intro to Bodypaint



This is such a weird feature.

It's like 3D MS Paint.

Posted by tgoad at 5:19 PM No comments:

Chapter 6 Displacement Mapping

Posted by tgoad at 5:01 PM No comments:
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Blog Archive

  • ▼  2010 (67)
    • ►  April (27)
    • ►  March (18)
    • ▼  February (11)
      • Chapter 11 Multi-Pass Rendering
      • Caustics
      • Inverse Volumetrics
      • Chapter 9 Animating a Camera in a Scene
      • Chapter 10 Creating a Sky
      • 9 Light Types
      • Chapter 8 Creating a Furry Creature
      • Chapter 8 Creating a Brush With Hair
      • Chapter 7 UV Mapping
      • Chapter 7 Intro to Bodypaint
      • Chapter 6 Displacement Mapping
    • ►  January (11)

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tgoad
Oklahoma City, OK
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